![]() They ask that we imagine the first 4X game was already played, and the Sorcerer King was the victor. ![]() In a way, it is a similar tale to Warlock II’s campaign mode. The Sorcerer King is a powerful leader who commands his own faction from his dark citadel and leads his forces in pursuit of his own goals. Instead the player is tasked with leading his faction against only one rival faction, that of the foul Sorcerer King. There is also no diplomacy or a traditional tech tree. The key difference is that you aren’t competing against other factions. This is certainly an appropriate definition as the Sorcerer King feels a bit more like a strategy RPG than a traditional 4X game. Sorcerer King is what Stardock is calling a “new direction for 4X game design”. It’s another fantasy strategy game with many familiar aspects to their prior games, but this apple falls a little farther from the tree than you might expect. Their latest entry, Sorcerer King is now in Early Access. ![]() It appears they aren’t done experimenting with fantasy strategy or the Elemental universe just yet though. With Legendary Heroes still receiving support via DLC and patches, and Galactic Civilizations III in development, one might reasonably assume that their plate was full. Despite a rocky start with their first release in 2010, they’ve gone on to produce two games I’ve quite enjoyed, Fallen Enchantress in 2012, and Fallen Enchantress: Legendary Heroes in 2013. It’s quite surprising, as back in 2010, Stardock was known only as a space 4X developer. Stardock Entertainment is well on their way to becoming the most prolific developer of fantasy strategy games. ![]()
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